

Most of the weapons include tertiary functions (also called "Weapon Specials").

Level 7 is no longer a small claustrophobic area. If you play the map with Brutal Doom, this secret might be unreachable to you because of the nerfed jumping. It also features a secret with Megaarmor on the crate that needs a double jump to be reached. Sixth map has got a bit different ending area with huge fan instead of the lift. Instead you can launch the electric ball of death that works like some sort of electric grenade.Īs for the Extermination Day, you can also notice some overhauls. The M2 Heavy Plasma Rifle is reworked - the upgrade does not fire the continuous stream of electricity as before. The sprites for the Automatic Shotgun have been remade, for both normal and drum upgrade. Same with the movement, you can always turn it off - head bobbing and quick sidestepping together with weapon sway. You may notice that the animations are being remade all the time - switching the weapons has got a new cool look. The changes to the GitHub version are made all the time, so most likely you will play other version than I do. Remember that the version you play from GitHub, is a permanent work in progress - do not expect from it to be polished.

Nope, I will not send you the link to the download because it will not be nice for the people who made the PB. If you want to download the Project Brutality, YOU MUST first enter the Project Brutality Discord from the link below and accept the invitation. Remember that Project Brutality demands much more powerful PC than Brutal Doom, there much more weapons, enemies or items to load - including the VFX. Because Brutal Doom has just been released, so the PB might be released soon after. Project Brutality 3.0 & Extermination Day, Hell On Mars part playthrough with 100% Secrets achieved.
